|Pretty but tedious....|
I have to say that I had high hopes for the MadPea Buried hunt. The Heads-up diplay (HUD) costs $300 but it gave the impression of being just my sort of thing. There were clues around the set of Islands where the hunt begins, and one had to solve six of those to be given the first location of the hunt. The HUD was shiny, with the appearance of a cross between an ipad and an iphone. It looked interesting and well done.
It took a while to find the clues - the sim was very laggy due to the number of avatars blundering around, and the clues are somewhat misleading, but that part of the hunt I enjoyed. The game clues were obfuscated by the fact that having used a lot of commercial props and furniture in the sim, there were a lot of things which responded to a mouse over which weren't actually clues at all.
I hoped that there would be more clues to follow for the rest of the hunt. However, instead of being given a clue to the first location at the first sim, a small, faint wireframe map of part of the first sim appeared in the HUD.I could barely read anything in the hud at any stage. It was too small and faint for me.
Most grid hunts in SL involve going to relatively popular locations with a lot of objects, but the first location gave my computer serious problems. There were things I couldn't see obstructing my way, and the image in the HUD looked so small in my viewer that I couldn't relate anything I could see in the map with what I could see in world.
Eventually I asked in the MadPea group for a clue of some sort, and I was immediately given a spoiler. I was quite sniffy with the person who gave me that spoiler, because I'd hoped for a clue which wasn't the actual location of the object. One unfortunate aspect of the hunt is that unlike the normal hunts in SL, and despite having paid $300 for the HUD, you don't get to see the object you are searching for before the first location, and so have no idea what you are searching for. And it is TINY.
By the third sim I was ready to hug anyone who would help. Even with clues from fellow players, I was still failing to find the tiny capsule.
Even with help, even with clues and people offering to take to me to the location of the capsules, I was taking an average of an hour a sim. It's a needle in a haystack. The wireframe clues are virtually useless in most of the sims, because you can orbit your camera in wireframe view and never find anything to match the picture in the viewer. And so what you are left with is the prospect of searching a busy sim centimetre by centimetre for an obscure tiny object.
I have no doubt that the prizes are great - although you only get them at the end of the hunt, in one batch, rather than sim by sim. But my life is too short to spend 25 hours doing something that is simply raising my blood pressure and, yes, stupendously boring. So having failed to find number 6 after an hour, I detached the HUD and gave up.
If you are going to use a tiny object in a hunt, there need to be clues that work better than the wireframe thing. If there were clues to the location I'd have enjoyed solving those no matter how obscure, because then you can use your brain, work it out. This way, in most of the sims, there seems to be nothing to be done except to get down on your hands and knees, virtually, and search every little bit. Most people, I predict, will cheat by finding out the locations from people who have managed to do the hunt, but I couldn't see the point of that. It's just tediously, tediously dull. And not worth the rage and frustration...honestly!